Behind Koti: part 2

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Almost there! This weekend I worked on the texturing, deforming, props, details, and objective.

The deforms were the hardest part! I rebuilt parts of the map so the edges would sow together better. Some how my first a temp screwed up and I had to rework one of the long islands. I my have to still do some work on them but they seem up to snuff.

As for people not aware Koti is a king of the island map. You will receive one point per second for standing on the title in the center island. This is done with a trigger_multiple and a game_score.

Well for now most of the details and props are in place. Next up finishing touches!.

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