Behind Koti: part 3

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Almost there! I didn’t get a chance to work on Koti last week but this week I’m back at it! Most of the final details are in place and the map is fully playable.

The volumetric lighting textures are in place as well as the dust. I added a sound scape as well as the other little functions of the map (trigger hurt and remove). One of the things I love the most however are the cubemaps.

They always add so much to a map!

Now for the beta testing! You can grab the beta here!

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