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Behind Koti: part 3
Almost there! I didn’t get a chance to work on Koti last week but this week I’m back at it! Most of the final details are in place and the map is fully playable. The volumetric lighting textures are in place as well as the … Continue readingBehind Koti: part 3
Behind Koti: part 2
Almost there! This weekend I worked on the texturing, deforming, props, details, and objective.The deforms were the hardest part! I rebuilt parts of the map so the edges would sow together better. Some how my first a temp screwed up and I had to rework … Continue readingBehind Koti: part 2
Behind Koti: part 1
When I was finishing up work on the original Koti I was having trouble letting go. I wanted to get the map out the door but it just didn’t feel complete. The deforms were not quite right, I didn’t add sound, and I couldn’t fully … Continue readingBehind Koti: part 1